aNb Media News, May 13, 2014

Power Rangers Coming to the Big Screen

Saban BrandsLionsgate and Saban Brands announced last week that they are partnering to develop and produce an original live action feature film based on the Power Rangers property.

The new film franchise will re-imagine the Mighty Morphin Power Rangers, a group of high school kids who are infused with unique and cool super powers but must harness and use those powers as a team if they have any hope of saving the world.

Parents Like Video Games Says ESA

New research released by the Entertainment Software Association (ESA) says that a majority of parents say playing video games benefits their children. The report, 2014 Essential Facts about the Computer and Video Game Industry, reveals that 56 percent of parents say video games are a positive part of their child’s life.

Other key findings include:
• 68 percent of families with children under 18 at home believe game play provides mental stimulation or education
• 50 percent believe games help them spend time together
• 58 percent of parents whose children are gamers play games with their kids at least monthly
• Among parents who play with their kids, 88 percent believe video games are fun for the entire family

The report also found that parents monitor their children’s game play. In fact, 95 percent of parents report paying attention to the content of the games their children play, and 91 percent are present when games are purchased or rented. Additionally, 88 percent of parents whose children play games believe the Entertainment Software Rating Board (ESRB) video game ratings are either very or somewhat helpful in choosing games for their children.

Additional findings show:
• 181.3 million Americans play video games
• 51 percent of U.S. households own a game console, and those that do own an average of two
• The average game player is 31 years old, and 39 percent of game players—the largest age segment—are 36 or older
• Gamers play on-the-go: 44 percent play on smartphones, and 33 percent play on wireless devices
• Casual and social game play on mobile devices and online increased in popularity by 55 percent from 2012 to 2013
• Consumers spent more than $21 billion on game content, hardware, and accessories in 2013.

For all the latest video games visit TTPM.

Essential Facts is conducted by Ipsos MediaCT, gathering data from more than 2,200 nationally representative households.

Trending on TTPM: Outdoor Toys

TTPM is showcasing what’s trending in each specific product category. Today it’s Outdoor Toys. This trending list is determined by consumers. It’s the number of page views for that item in the previous 30 days and is updated every 24 hours.