Licensing News

Dungeons & Dragons Welcomes Dungeon Dudes and Ghostfire Gaming to D&D Beyond

Grim Hollo Logo Ghostfire D&D Beyond

Wizards of the Coast has announced a partnership with publisher Ghostfire Gaming to bring two exciting new products to its digital toolset on D&D Beyond. Grim Hollow: Lairs of Etharis showcases twenty horror-fantasy adventures with more than 75 new monsters while Dungeons of Drakkenheim presents a full campaign set in a ruined city for players to explore created by the popular Dungeon Dudes YouTube channel. Maps, monsters, and more in these offerings will be available for Dungeon Masters to use across D&D Beyond, including full integration in the Maps feature available to subscribers. With these two additions and more on the horizon, Dungeons & Dragons continues to invest in its talented partners and the inspiring creative community and surrounding the World’s Greatest Roleplaying Game.

 

“It’s incredibly important to us to showcase the ingenuity of the D&D community, and we’re excited to share the love of fantasy roleplaying with more fans by bringing the Dungeon Dudes and Ghostfire Gaming to D&D Beyond,” said Marjory Laymon, Vice President of D&D Beyond Product and Tech at Wizards of the Coast. “This is just the first step as we’ve got even more surprises planned for next year as we celebrate the 50th Anniversary of D&D.”

 

Grim Hollow and Drakkenheim really are passion projects for Ghostfire and the Dungeon Dudes, respectively, with rich worlds meant to be explored and have stories woven within,” said Ben Byrne, Creative Content Director at Ghostfire Gaming. “That so many new D&D fans will be introduced to them through D&D Beyond is incredibly humbling.”

 

The locations, maps, and monsters within these offerings will be available to all fans who purchase them to use in their campaigns on D&D Beyond. Players can add feats, spells, and magic items to their character sheets, choose a new background for their character, or indulge in crafting items from parts harvested from adventuring. Dungeon Masters can quickly reference more than a hundred new monsters, faction NPCs, and more in the D&D Beyond compendium.

 

Dungeons of Drakkenheim began like every other D&D campaign; as a labor of love shared amongst a few friends at the game table (and a small audience of passionate viewers!) We started this project as a way to express our love of the game and showcase a world filled with all the aspects of fantasy role-playing games that we enjoy most: a blend of gripping action and cosmic horror where the player’s choices matter,” said Montgomery Martin and Kelly Mclaughlin, the Dungeon Dudes. “The original Drakkenheim characters were built and played on D&D Beyond, and so sharing the adventure we created on the platform is a dream come true. We can’t wait to hear the stories of other players’ adventures through the ruined city.”